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Shots breakdown

01-04 | Halo S2 (Cubica VFX)
Key Tasks: CG Spartan double integration and environment prep.
Technical: Executed lookdev in Nuke for planet environments; designed custom flares and lens dirt. Managed complex edge recovery for filmed actors overlapping CG elements. Added high-frequency details including helmet reflections and space dust.

05-07 | Ripley (ReDefine)
The Train: Managed keying and projected rotos. Removed static light reflections from the chassis and re-applied interactive lighting to sell the station entry.

The House/Apartment: Fine-tuned DMP (Digital Matte Painting) for top-left house extensions. Balanced shot exposure and tracking to drive viewer focus. Handled matte extraction and seamless edge treatments for car sequences.

08-12 | Under Armour: Hakimi (Sauvage)
Key Tasks: Seamless set extensions (grass and fog) to hide studio cycloramas.
Technical: Reconstructed edges in heavy motion blur areas. Shot 12 Challenge: Performed extensive reconstruction to match background elements and birds to a 270 degree shutter angle at 12fps. Removed foreground safety mats and matched plate lighting to volumetric fog.

13-14 | Gen V (ReDefine)
Key Tasks: Deep compositing workflow for “Golden Boy” interior sequences. Challenge: Shot 14 required bringing a character down 2 full stops from “superwhites,” necessitating highly accurate mattes and a complete overhaul of interactive light logic to maintain integration.

15 | Sin Limites (Dare Planet Studio)
Key Tasks: Full CG background integration.
Technical: Cleanscreens, keying, prep, CG integration including color/lookdev proposals and compositing to final.

Reel link:
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Studios I've worked for

Cubica VFX
DNEG
Dare Planet Studio
Metropolitana
MistyMan
Morgana Studios
Onirikal
Sauvage
Technicolor
TKFX

Workstyle

  • Problem Solving

    Technical shot finishing from brief to delivery with clean and scalable Nuke scripts.

  • Plate Prep & Reconstruction

    Complex clean-up, tracking, and restoration with a focus on preserving original plate texture and integrity.

  • Lookdev

    Defining shot aesthetics with fast, non-destructive workflows for quick approvals and iterations.

  • CG integration

    Combining beauty, AOVs or deep data into the shot with ability to solve technical issues with renders.

  • Real-World Observation

    I leverage my photography background to keep light, grain, and lens behavior grounded in how real cameras actually work (client permitting, wink wink).

Experience

7+ years

Base

Barcelona, Spain

Work Mode

Remote and in-house

Nukex Photoshop davinci Deadline ShotGrid

About
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Senior VFX Compositor for the past 7+ years, working across film, episodic, and advertising.

20+ years exploring the physics of light—first through a camera lens, now through Nuke. I bridge the gap between complex 3D data and photorealistic results with modular, pipeline-ready scripts that stay flexible under shifting creative directions.

Based in Barcelona, providing technical shot ownership for studios worldwide.

Open to freelance and full-time compositing roles