Marc Costa Barceló | VFX Compositor Reel: https://mcbworks.com/reel/ CONTACT: Phone: 34627537343 Email: marc.costa.b@gmail.com LinkedIn: https://www.linkedin.com/in/macobar GitHub: https://github.com/mcbarc IMDb: https://www.imdb.com/name/nm13471653/ 01-04 | Halo S2 (Cubica VFX) **Key Tasks:** CG Spartan double integration and environment prep. **Technical:** Executed lookdev in Nuke for planet environments; designed custom flares and lens dirt. Managed complex edge recovery for filmed actors overlapping CG elements. Added high-frequency details including helmet reflections and space dust. 05-07 | Ripley (ReDefine) The Train: Managed keying and projected rotos. Removed static light reflections from the chassis and re-applied interactive lighting to sell the station entry. The House/Apartment: Fine-tuned DMP (Digital Matte Painting) for top-left house extensions. Balanced shot exposure and tracking to drive viewer focus. Handled matte extraction and seamless edge treatments for car sequences. 08-12 | Under Armour: Hakimi (Sauvage) **Key Tasks:** Seamless set extensions (grass and fog) to hide studio cycloramas. **Technical:** Reconstructed edges in heavy motion blur areas. Shot 12 Challenge: Performed extensive reconstruction to match background elements and birds to a 270 degree shutter angle at 12fps. Removed foreground safety mats and matched plate lighting to volumetric fog. 13-14 | Gen V (ReDefine) **Key Tasks:** Deep compositing workflow for "Golden Boy" interior sequences. Challenge: Shot 14 required bringing a character down 2 full stops from "superwhites," necessitating highly accurate mattes and a complete overhaul of interactive light logic to maintain integration. 15 | Sin Limites (Dare Planet Studio) **Key Tasks:** Full CG background integration. **Technical:** Cleanscreens, keying, prep, CG integration including color/lookdev proposals and compositing to final.